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Passionate Games student at IT-University in Copenhagen with strong skills in Unity, C# and 3D modeling. At the moment I contribute as a lifeguard and technical service employee at Frederikssund Municipality. With a solid background as a 1st assistant, I have developed valuable collaboration and management skills. My passion lies in Level Design and Environment Design. Ever since a young child I have been building Legos and creating maps in my favourite games. I love placing furniture, plants, objects and a bunch of other details to make a room believeable and beautiful. I'm born and raised for the first 10 years in Los Angeles, and moved to Denmark 13 years ago. In my free time, I bodybuild, DJ, paddleboard and play video games.

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SpyRun

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Dumbbell Disaster

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Blender Projects

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VR Driving Theory Simulator

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Escape The Beast

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Keep Alive

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Panda's Phonological Games

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Interactive Digital Card Exhibit

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An Umpromised Tomorrow

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SpyRun

Developed a Unity-based game for children with APD, focusing on accessibility and engagement. Contributed to level design and core programming (player movement, camera interpolation) using C# and Blender. Based on user testing, the game was approved by the target audience and later purchased by Materialecenteret for online publication.

Spyrun School Map
Spyrun Street Map
Spyrun Neon map

Duties
Level Design, Programmer, Unity, C#, Blender

Status
Officially Released

Location
Aalborg University Copenhagen - Medialogy

A virtual reality driving theory simulator for Danish driving students. Made to resemble Danish infrastructure, with traffic signs and road indicators. Made with the Unity XR interaction toolkit for the VR functionality and from data gathered from danish driving students and instructors, as well as various Cinematic Virtual Reality design principles. The paper is currently being rewritten and published as an ACM article.

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VR Driving Theory Simulator

VR Driving Sim Topdown

Duties
Level Design, Programmer, Unity, C#, Blender

Status
Completed

Location
Aalborg University Copenhagen - Medialogy

Bachelor Project on Phonological Awareness. Made as a mobile/tablet game with drag and drop functionality for children to test their phonological capabilities and help them connect letters to various sounds.

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Panda's Phonological Games

Panda's Phonological Games

Duties
Programmer, Unity, C#

Status
Completed

Location
Aalborg University Copenhagen - Medialogy

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Dumbbell Disaster

A ragdoll sandbox high-score game where you compete against your own high score by lifting weights in order to become the biggest and strongest gym-bro! I contributed mainly to the level design and visuals. (link to game)

Dumbbell Disaster Menu
Dumbbell Disaster Ingame
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Duties
Level Design, Programmer, Unity, C#, Blender

Status
Completed

Location
Aalborg University Copenhagen - Medialogy

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Escape The Beast

A virtual reality horror escape room with various puzzles and tasks designed to be difficult and confusing. I contributed to the visual level design, the synergy between each puzzle as well as the hand functionality. The game was played by various people from various companies, and received general approval of various mechanics and the hand functionality. 

Escape The Beast Poster
Escape The Beast Ingame
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Duties
Level Design, Programmer, Unity, C#, Blender

Status
Completed

Location
Aalborg University Copenhagen - Medialogy

A social digital card-matching experience with cards and knowledge inspired by the exhibits at Thorvaldsens' Museum.

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Interactive Digital Card Exhibit

Card matching experience

Duties
Programmer, Graphic Design, Python, OpenCV, YoloV5

Status
Completed

Location
Aalborg University Copenhagen - Medialogy

Blender projects made in my free-time as a way of improving my 3D-Modelling capabilites in advance for my Bachelor's degree in Medialogy.

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Blender Projects

Greek styled building

Greek styled building in moody lighting at night. Everything made by me.

Small Heath, Birmingham
Post-apocalyptic building

Small Heath, Birmingham. I used the program F-Spy to calculate the XYZ coordinates of an image, to then be inserted into Blender. An image from Small Heath, Birmingham from the series Peaky Blinders used, where the houses, street lamps, car and more were made accordingly in 3D.

Duties
Everything

Status
Completed

Post-apocalyptic building. A post-apocalyptic building with overgrown moss, ruined floors and destroyed furniture.

Location
Own Project

You wake up in a room with no memories of what came before. A human but somewhat robotic voice fills your ears, and gives you one task. Keep alive. You're met by various creatures and beings that you must keep alive. Good luck.

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Keep Alive

Duties
Level Design, Programmer, UX Lead

Status
In Progress

Location
IT-University - Games

You play as a man in search of his child. Little by little, he recollects his memories of his past through the desolate wasteland. Throughout this adventure, he discovers a new purpose...

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An Umpromised Tomorrow

Duties
Everything

Status
In Progress

Location
Own Project

Gabriel Walløe - Portfolio

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