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Aspiring Game & Software Developer. My passion lies in Level Design and Environment Design. Ever since being a young child I have been building Legos and creating maps in my favorite games. I love placing objects in a scene to make a room believable, beautiful and immersive.

I'm born and raised for the first 10 years in Los Angeles, and moved to Denmark 15 years ago. In my free time, I work out, DJ, paddleboard, play video games and spend time with my friends and girlfriend.

My passion lies in IT and digital expertise. I love creating media that has an effect on people, whether it's a program for people with special needs, or a video game for people to enjoy.

I have a Bachelor's Degree in Medialogy at Aalborg University Copenhagen, and I have recently completed my Master's Degree in Games at IT University in Copenhagen. I am currently looking for a job in the world of IT. 

Software Development
Game Development
User Experience (UX)
Level Design
3D Modelling
Mobile Applications
Virtual Reality
Qualitative and Quantitative Research
Prototyping
Interaction Design
HCI
Computer Vision
Image Processing
Audio Processing
Data Analysis

Unity
C#
Python
Git
Blender
Figma
F-spy
Open CV
YoloV5

Video Game: The Game

2026

Video Game: The Game is a first-person experimental puzzle game that explores how players perceive and learn game mechanics. Journey through a series of handcrafted rooms where each challenge deliberately breaks familiar gaming conventions, forcing you to rethink your assumptions and adapt to unexpected interactions. Inspired by research into affordances and player psychology, the game blends environmental storytelling, unconventional puzzles, and surprising mechanics into a unique experience that constantly keeps players questioning what they know.

The game was made for my Master Thesis in an attempt to identify the boundary between enjoyable subversion and frustration through breached/broken affordances, and recieved the highest possible grade.

COMING SOON...

Duties
Everything

Status
In-Progress

Location
Started at IT-University Copenhagen - Games
Now produced independently

Blank

2026

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Blank is an atmospheric platformer set in a realm made entirely of paper. You play as a Blank sheet, new to this place. By finding company in other paper creatures, you learn to fold and move like them. Discover the joy of movement as you roll, jump, glide, and reshape yourself to navigate the fragile landscape on your journey toward the Great Paper Tree.

Duties
Game/Level Designer

Status
Completed

Location
DADIU through IT-University Copenhagen

Kullumu

2025

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Kullumu is a 3D, third-person, atmospheric, exploration-adventure, Science-Fantasy game focused on delightful movement through unique environments, similar to titles like Journey and Abzu.

In Kullumu you will explore a primordial, dark, colorful world where the sky is an ocean and danger lurks around every corner.

Navigate treacherous paths, uncover natural wonders, and discover your place in this mystical realm.

Where will you go? What secrets will you uncover?

NOT AVAILABLE

Duties
Level Designer & Environmental Artist

Status
Completed

Location
IT-University Copenhagen

Keep Alive

2025

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Keep Alive is an adventure puzzle game set in the near future, where humanity faces extinction. The player takes on the role of a subject in one of many testing facilities aimed at ensuring humanity’s survival.
 
In this facility, the focus is on one essential skill: the ability to care for and protect offspring. An AI accompanies the player, offering guidance to keep the babies safe and properly fed. However, upon entering the second room, the test appears to be stuck in a loop, revealing the AI’s true intentions and forcing the player to think creatively to break free.

Duties
UI/UX Lead & 
Level Design

Status
Completed

Location
IT-University Copenhagen

Panda's Phonological Games

2024

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Panda's Phonological Games was made for a bachelor project on phonological awareness. Made as a mobile/tablet game with drag and drop functionality for children to test their phonological capabilities and help them connect letters to various sounds.

NOT AVAILABLE

Duties
Level Designer & Programmer

Status
Completed

Location
Aalborg University Copenhagen

Dumbbell Disaster

2024

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Dumbbell Disaster is a ragdoll sandbox high-score game where you compete against your own high score by lifting weights in order to become the biggest and strongest gym-bro!

Duties
Game/Level Designer & Programmer

Status
Completed

Location
Aalborg University Copenhagen

Escape The Beast

2024

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Escape The Beast is a horror escape room in virtual reality, with the purpose of entertaining and creating fear for the player. The player must solve various puzzles and riddles in order to escape the beast.

NOT AVAILABLE

Duties
Game/Level Designer & Programmer

Status
Completed

Location
Aalborg University Copenhagen

SpyRun

2024

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​SpyRun was developed as a Unity-based game for children with APD, focusing on accessibility and engagement. Contributed to level design and core programming (player movement, camera interpolation) using C# and Blender. Based on user testing, the game was approved by the target audience and later purchased by Materialecenteret for online publication.

Duties
Game/Level Designer & Programmer

Status
Officially Released

Location
Aalborg University Copenhagen

Virtual Reality Driving Simulator

2024

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A virtual reality driving theory simulator for Danish driving students. Made to resemble Danish infrastructure, with traffic signs and road indicators. Made with the Unity XR interaction toolkit for the VR functionality and from data gathered from danish driving students and instructors, as well as various Cinematic Virtual Reality design principles. The paper is currently being rewritten and published as an ACM article.

NOT AVAILABLE

Duties
Game/Level Designer & Programmer

Status
Completed

Location
Aalborg University Copenhagen

Interactive Digital Card Exhibit

2023

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A social digital card-matching experience with cards and knowledge inspired by the exhibits at Thorvaldsens' Museum.

NOT AVAILABLE

Duties
Programmer, Graphic Design, Python, OpenCV, YoloV5

Status
Completed

Location
Aalborg University Copenhagen

Blender Projects

2020+

Greek styled building

Greek styled building in moody lighting at night. 

Small Heath, Birmingham

Small Heath, Birmingham. I used the program F-Spy to calculate the XYZ coordinates of an image, to then be inserted into Blender. An image from Small Heath, Birmingham from the series Peaky Blinders used, where the houses, street lamps, car and more were made accordingly in 3D.

Post-apocalyptic building

Post-apocalyptic building. A post-apocalyptic building with overgrown moss, ruined floors and destroyed furniture.

Blender projects made in my free-time as a way of improving my 3D-Modelling capabilites.

Duties
Everything

Status
In-Progress

Location
At home

Gabriel Walløe - Portfolio

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